L8 Software
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1.6.3.5. World navigation / Compass

 
To navigate and move around the virtual world, use the Compass tool located in the lower right corner of the main window of the 3D mode.
 
1.6.3.5. World navigation / Compass
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Compass Tool

1. Compass Tool
To move around the world, press the left compass button and move the mouse left-right, up-down to move inside the virtual world, and scroll mouse wheel with the cursor on the Compass tool to move the camera in a plane perpendicular to the screen. Pressing the side mouse button allows you to move in the plane of the screen.
 
In Setup DMX mode compass shows currently selected fixture view.
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Camera position quick presets

2. Camera position quick presets
Right-clicking on top Compass small signs will save current camera position, four quick presets available.
NOTE > For all cameras, all operations are applied and the final state is retained. Please note that it does not record the state of the camera at any given time.
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Camera position presets

3. Camera position presets
Use LOAD/C/SAVE buttons to save up to 255 camera positions.
 
Right-clicking on the Compass tool opens the virtual world settings dialog:
 
1.6.3.5. World navigation / Compass
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1.
The display modes of the main window - window or full screen. When you click the Full Screen button, all controls hide and the main window opens at maximum size.
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2.
Image quality settings. By pressing the buttons “Low”, “High”, “Film”.
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3.
Ambient control is responsible for the brightness level of the external lighting, and with the help of a color wheel the final color filter for external lighting is selected.
Gamma knob is responsible for the brightness level of the image after rendering the model.
Color wheel CMYK.
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4.
The settings "Smoke", "Wind", "FOV" are responsible for the level smoky scenes, wind level to simulate wind and moving smoke on stage and camera angle. Rays from light fixtures will only be visible in smoke, therefore adjust the smoke level of the scene to obtain desired effect for the operation of lighting devices. The Exposure knob is responsible for calculating the brightness of objects when light falls on it from a light source. With this knob, you can adjust the level of detail in the image with a large number of light sources. EQ turn camera fish-eye mode.
 
NOTE > affects system performance;
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5.
Standard view: a set of buttons for quick access to standard drawing views: bottom-top-front-back and turning them 90°.
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6.
Camera Roll.
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7.
Center point camera in horizontal and vertical plane.
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8.
IRIS Viewport global lighting.
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9.
Resolution of the drawn rays. Quality and performance are inversely proportional.
Beams resolution quality of gobo projection and shadow drawing when projecting light rays onto an object. Quality and performance are inversely proportional.
LUX minimum measure of the intensity of illumination on a surface
Automation quality of objects that work with dynamic layers, etc. Quality and performance are inversely proportional.
 
NOTE > affects system performance;
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10.
Frame mode for Virtual Reality VR (see Connecting to Hardware).
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11.
Rotation will turn on automatic camera movement.
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12.
DMX Control camera with signal of an external control panel or built-in engine for controlling light equipment (see Camera Patch).
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13.
Statistics VIDEO / HIPPO Here you can check the information of the video file and external input video used in L8 Database_