4.5.3.2.1. Dynamic layers tutorial

 
Dynamic layers ( DMX controlled moving objects)
 
License level > TRACE, UNLIMITED
 
For example, follow the steps below to raise (using DMX control) a truss from default point A (DMX level 0) to point B (DMX level 255):
 
NOTE >           Moving objects and fixtures together without DMX control is also possible, see Step 8 below.
 
Step 1. Insert truss as usual in the Setup Room.
 
Step 2. Select truss and position (x, y, altitude) as desired ("default position"). Next, assign truss to a layer (press Layer button, then select layer)
 
Step 3. With truss still selected, press the Pos1 button. Next, position the Layer to a new altitude
 
Step 4. With the Pos1 button still pressed, assign a DMX address to the layer.
- If using a console (Visualization Only Mode), press the DMX Input button.
- If using the internal onboard controller (Onboard Control Mode), press the DMX Output button.
 
Step 5. Press the Layer Name button to give the layer a specific name. The layer can also be named when
assigning layers as shown in Step 2 above.
 
NOTE >           Pressing Pos2 or Pos3 instead of Pos1 will allow for a different transformation.
For example, Pos1 could be truss positioning while Pos2 could be used for truss rotation
(assign Pos2 to a different DMX address than Pos1).
 
Step 6. Once the layer is assigned a DMX address, the object position (and/or rotation and/or size) can be controlled via DMX. Any value (0-255)
of the layer's assigned DMX address can be used, meaning that the object can be placed in any position (between the initial default point
and points defined in Layer Transformations Pos1 and Pos2) in separate cues.
 
NOTE >           If the same object is used in more than one Pos, all Pos values and their respective DMX values will affect the object at the same time.
 
Step 7. To have fixtures move with the object via DMX control, assign the fixtures to the same layer as the object (assigning fixtures to  layers is
performed in the Setup DMX as shown below). In the Setup DMX, select fixture(s), then press the Layer button and select desired layer:
 
 
Step 8. To have fixtures move with the object without DMX control, select the object (Setup Room, Pos1-4), adjust position and rotation values
as needed then press the TO OBJECTS button). Remember to also assign the fixtures to the same layer as the object in the Setup DMX.
 
Step 9. A layer has its own center from which all transformations are performed. Nine possible points are available for selection (Bound Center)
 
 
Step 10. Press the Reset button to restore all layer properties to default.
 
Step 11. Press Hide Layer to make layer transparent.
 
Step 12. Keep in mind that layer transformation can be applied to any type of object.
For example, stages, sets, video walls, and even characters can be moved to different positions in different cues.
 
See Video L8 Tutorials: Moving Objects via DMX Control (L8 Trace/Unlimited Only)