4.5.3.2. Dynamic layers settings

 
Dynamic layers ( DMX controlled moving objects)
 
License level > TRACE, UNLIMITED
 
Each layer provides four separate geometric operations available during layer transformation:
 
 
Pos1 - Positioning along the axes
Pos2 - Rotation along the axes
Pos3 - Changing geometric dimensions
Pos4 - Rotate around 9 standard points
 
Press the Pos1-4 buttons on the object list at the bottom right of the screen to switch to layer settings.
You can set the dynamic layer function for each of Pos1-4 and 4 layer lists.
Along with the list, the display of parameters also switches. Each parameter becomes 0, and the change value of the object included in the layer from the current state is set.
The button at the bottom of the screen switches to the operation button for the layer.
 
  • The layer list is 1-255. Similar to the object list, you can right-click (or Ctrl + click) to select multiple layers.
  • Each parameter sets the position, rotation, and size change from the current position.
  • You can use the Bound Center to change the rotation and size reference points. You can select each vertex of the cube that surrounds the entire layer, or the core of the cube.
 
TIPS > When rotating an asymmetrical object or the entire layer, if the axis of rotation is not the center, place a dummy object and adjust the axis of rotation. 
Dummy objects should be placed outside the room, which does not affect the direction of rotation.
 
  • Patch the external DMX input. The value of this patched channel changes steplessly from 0% = current position to 100% = the position set in the layer settings.
  • DMX output is used when using a virtual console on L8, such as ONBOARD CONTROL.
  • When the -DMX option is turned ON (red), the behavior is reversed for DMX input.
 
TIPS > It is troublesome to place fixtures on skeletons that are not placed in the north, south, east, and west of the drawing (eg, intres placed diagonally). 
In that case, place the original position of the object group in the north, south, east, and west, and set it diagonally in the dynamic layer. 
If you patch the dummy channel with DMX output and turn this option on, you can continue working with the entire layer slanted. 
Turn this option off when placing fixtures.
 
  • When the 16-bit option is turned on, two control channels can be used to express finer movements.
     
TIPS > As an example, in the case of an object that rotates 360 degrees, if the resolution of the DMX channel is 256, 360 ÷ 256 = 1.4, and if it is a turntable with a radius of 5 m, it will move about 12 cm with a DMX value of +1. If it is + 1%, it will move about 30 cm.
 
  • When the Sign option is turned ON, the DMX input 50% is set as the current position, and it operates in the plus direction (100% side) and the minus direction (0% side). 
    This is useful, for example, when you want to move a person standing in the center on the stage.
  • Layer Name allows you to edit the layer name.
  • Use the Hide Layer button to show / hide the selected layer. It correlates with the result of operating on the select layer.
  • The TO OBJECT button applies the contents set in the layer settings to the parameters of the object. This function can be used regardless of whether the dynamic layer function is enabled or disabled, so it can be used to adjust the entire layer in lower grades.
  • Use the RESET button to reset all layer setting parameters and various operation buttons. The layer name is also cleared. At first glance, it looks like the layer is gone, but the layer number to which each object originally set for the layer belonged remains.
  • With the Collision option, layers with this option will flash red / blue to warn of interference when they approach the set distance. ( Unlimited only )
 
See Video L8 Tutorials: Moving Objects via DMX Control (L8 Trace/Unlimited Only)