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4.5.3.2. Dynamic layers settings

 
Dynamic layers ( DMX controlled moving objects)
 
License level > TRACE, UNLIMITED
 
Each layer provides four separate geometric operations available during layer transformation:
 
 
Pos1 - Positioning along the axes
Pos2 - Rotation along the axes
Pos3 - Changing geometric dimensions
Pos4 - Rotate around 9 standard points
 
Press the Pos1-4 buttons on the object list at the bottom right of the screen to switch to layer settings.
You can set the dynamic layer function for each of Pos1-4 and 4 layer lists.
Along with the list, the display of parameters also switches. Each parameter becomes 0, and the change value of the object included in the layer from the current state is set.
The button at the bottom of the screen switches to the operation button for the layer.
 
 
TIPS > When rotating an asymmetrical object or the entire layer, if the axis of rotation is not the center, place a dummy object and adjust the axis of rotation. 
Dummy objects should be placed outside the room, which does not affect the direction of rotation.
 
 
TIPS > It is troublesome to place fixtures on skeletons that are not placed in the north, south, east, and west of the drawing (eg, intres placed diagonally). 
In that case, place the original position of the object group in the north, south, east, and west, and set it diagonally in the dynamic layer. 
If you patch the dummy channel with DMX output and turn this option on, you can continue working with the entire layer slanted. 
Turn this option off when placing fixtures.
 
TIPS > As an example, in the case of an object that rotates 360 degrees, if the resolution of the DMX channel is 256, 360 ÷ 256 = 1.4, and if it is a turntable with a radius of 5 m, it will move about 12 cm with a DMX value of +1. If it is + 1%, it will move about 30 cm.
 
 
See Video L8 Tutorials: Moving Objects via DMX Control (L8 Trace/Unlimited Only)