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 Videomapping 
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Joined: Mon Feb 18, 2013 11:11 pm
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Hello,
in finally got my Media License.
Now i want to know, wether it is possible to map different "areas" of a video input to objects.
So for example, on object1 a just want to map the right top corner of a video input and object2 the right bottom corner of the input.
It's because I have a setup, where there are Martin LC-Frames on different locations on the stage, but they all together get 1 video signal.

Thanks for your help.

Paul

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Tue May 14, 2013 8:36 pm
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architector
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Joined: Thu May 05, 2005 11:02 pm
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Look at texture tiling in Material.


Thu May 16, 2013 11:45 am
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newbie

Joined: Mon Feb 18, 2013 11:11 pm
Posts: 89
Location: Berlin
License: Unlimited
Videocard: R9 290x Tri-X OC
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Hey,
okay for that part I got, how to handle it. Thanks.

New question:
I've imported a Model of a "Martin LC-Frame", where you really have the single tubes. Now I can put a video on it via texture. THe good thing is, that there is only video on the tubes and not in the spaces. How can I now put the "Pixelpitch" for the vertical?
I don't really understand the part with pixelpitch in LC. What is the LED mm?

Thanks.
Paul

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MB: ASRock X79 Extreme6
CPU: Intel Core i7 4930K
RAM: 32GB DDR3-1600 ADATA
GPU: Sapphire TRI-X R9 290X OC
Windows 8.1


Wed May 22, 2013 11:59 pm
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architector
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Joined: Thu May 05, 2005 11:02 pm
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Location: Kiev, Ukraine
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Paul wrote:
I've imported a Model of a "Martin LC-Frame", where you really have the single tubes.
Will be better for you to use a simple plane objects for a first time.


Thu May 23, 2013 12:40 am
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newbie

Joined: Mon Feb 18, 2013 11:11 pm
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Thanks...

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MB: ASRock X79 Extreme6
CPU: Intel Core i7 4930K
RAM: 32GB DDR3-1600 ADATA
GPU: Sapphire TRI-X R9 290X OC
Windows 8.1


Thu May 23, 2013 5:34 am
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