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1. Note that one of the unique features of L8 is that you can build new fixture profiles (or tune existing ones) using the Fixture Constructor section of the software. We highly recommend learning and using this feature as it enables higher understanding of the properties of each fixture and what the fixture can virtually replicate within the software. In the Fixture Constructor there are large libraries of realistic 3D fixture bodies and gobos that you can use in your building process. Please see the User Manual for how to get started.

2. If you prefer not using the above method, you can post your request here by using the following guidelines.
• The request name (Topic Title) should be the actual name of the fixture instead of "Fixture Request" in order to allow other users to quickly find it.
• Each request should be provided with link to the fixture manual (along with all photometric and physical details) from the MANUFACTURER's WEBSITE !
• If there are no gobo pictures in the fixture manual, please contact the manufacturer (or photo them yourself) and post the information.
• Fixtures Profiles are updated automatically via Internet, please press UPDATE button (located top right in Main Screen) if flashing red.
• You can check if your fixture request has been completed and will automatically update by visiting the "Completed Fixtures" sub-forum located in this forum.
• You agree to fully test the completed fixture to allow us to add it to our library.
• We will not add low quality "no-name" Chinese fixtures to our library. However, you can build them yourself for your own use.



Reply to topic  [ 6 posts ] 
 Robe spiider Mode 4 
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Joined: Tue Apr 14, 2015 9:21 pm
Posts: 30
License: Media+HOG
Videocard: Nvidia Duke GTX1080
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Hey guys,

It appears the profile for the spiider mode 4 (90ch) is not functioning properly. as soon as it gets any kind of DMX signal it it pops all cells on to full and it will not react to any programming on the individual cells. I've attached a video of what the console is sending vs what the fixtures as doing as well as a photo of what the lights are doing when the console is not sending any intensity info.

Thanks!


Attachments:
IMG_5951.jpg
IMG_5951.jpg [ 28.82 KiB | Viewed 33 times ]

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-Pat Hayes
Tue Mar 12, 2019 7:06 pm
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Joined: Tue Apr 14, 2015 9:21 pm
Posts: 30
License: Media+HOG
Videocard: Nvidia Duke GTX1080
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https://youtu.be/PlegbbfKSok

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-Pat Hayes


Tue Mar 12, 2019 7:11 pm
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Support Team
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Joined: Wed Mar 06, 2013 10:33 am
Posts: 730
License: TRACE
Interface: 2048X
Videocard: GEFORCE GTX 570
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Maybe you are programing something wrong? In the master section there are 2 separate dimmers for СMY/RGBW section and for a flower. There is also a switch between the CMY and RGB modes that are not active in the console. They can overlap cells. Without a physical fixture it is very difficult to understand the logic programmed by the manufacturer.


Wed Mar 13, 2019 4:38 pm
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Joined: Tue Apr 14, 2015 9:21 pm
Posts: 30
License: Media+HOG
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I updated the fixture profile I was using and that seemed to fix the issue. Could we also add the same flower effect from the spikie and super spikie into this unit?


Attachments:
spiider DMX protocol.pdf [1.68 MiB]
Downloaded 2 times

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-Pat Hayes
Thu Mar 14, 2019 7:44 pm
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Joined: Wed Mar 06, 2013 10:33 am
Posts: 730
License: TRACE
Interface: 2048X
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Unfortunately, the effect of a flower cannot be added to this fixture, because the flower run RGB, dimmer and strobe.


Fri Mar 15, 2019 1:18 pm
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Joined: Tue Apr 14, 2015 9:21 pm
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License: Media+HOG
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I figured, thanks for everything!

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-Pat Hayes


Fri Mar 15, 2019 5:29 pm
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