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 3D Projection 
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Support Team

Joined: Fri Jan 15, 2010 11:39 am
Posts: 293
Location: TOKYO
License: Unlimited
Interface: 2048X
Videocard: Geforce GTX980M
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Hi all. :D

I displayed LC for the private exhibition that a customer held for two weeks.
I made the 3D model of the booth area for 3D Projection.

http://www.youtube.com/watch?v=iQufM20NryU

The result was below.

http://www.youtube.com/watch?v=UgFNz-h7Hw4

The customer used DL3 in other areas and performed 3D Projection.

http://www.youtube.com/watch?v=_ZxHFDWFxGk

It performs keystone in each layer with 9 layers, that was need long time.

LC hung in 3D modeling in time, but received very excellent 3D Projection software and evaluation.

best regards.


Sun Mar 06, 2011 6:07 am
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architector
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Joined: Thu May 05, 2005 11:02 pm
Posts: 3091
Location: Kiev, Ukraine
License: Unlimited
Videocard: TitanX
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Hi k!
Many thanks for your work!
I'd like to describe you a bit more about mapping possibilities of LIGHTCONVERSE.

As you know, LC video-output based on proprietary "Inverse Transformation" engine, so to have correct mapping in reality you must do it correctly in virtual. That's mean that if you would like to generate mapping content (moving objects, special effects, etc.) you have to do that on a separate pass, because doing so in one pass will broke correspondence of Virtual and Reality.

1. Generate different 3D content scenes and capture them with Fraps in high quality from the point of view where the people will be.

2. Map that videofiles on 3D geometry. Use "Record View" engine to map on a different objects from the needed point of view (don't forget to set camera's Field Of View to desired state). You can duplicate objects on different Layers and use them in one geometry place with RGB patched to DMX. Doing so allow you to have different videofiles in same place and operate them by DMX.

3. Use LC to drive physical projectors and you will have your show in reality. Please note, when you output video-zone to the physical projector it should be "Flat" or "Equal" (inverse photometric). "Real" is useful for a virtual cameras only (TV preproduction).

Hope that help you to learn LIGHTCONVERSE more.
Enjoy! 2piva


Mon Mar 07, 2011 1:13 pm
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