We can create this fixture but it has more than 32 channels. So it will be fixture with all visual effects in Lightconverse but corract patching will be on two dimmers with Macro Patch. So you have to wait a bit longer than usual. First we will create 3D model, then Driver for fixture, after Macro Patch on dimmers(they will be with correct names for that fixture) and after all of it we will send you Database with that fixture and drivers.
P.S.: I did not find any description on Color and Gobo wheals, I mean correct DMX values from 0 to 255 and names of colors and pictures of gobos. We need it also to create everything correct.
Wed Dec 02, 2009 3:40 pm
Myt1me
active user
Joined: Fri Jan 23, 2009 12:46 am Posts: 275 Location: Los Angeles
License: Unlimited
Videocard: GeForce RTX 3090TI
We still have some problems with understanding what's inside of BadBoy and how does it works. Does it have usual CMY or it works like color wheels because in manual and in color-gobo.pdf it looks like color-wheels and all end positions in wheels does not match with colors Cyan Magenta or Yellow.
Also it is a bit hard to understand Gobo and Color Tables. They do not have correct DMX values.
Tue Jan 12, 2010 5:37 pm
Myt1me
active user
Joined: Fri Jan 23, 2009 12:46 am Posts: 275 Location: Los Angeles
License: Unlimited
Videocard: GeForce RTX 3090TI
The Color system consist of 4 Fixed Color Wheels. Not a CYM setup. Overlapping the fixed color wheel's creates the color blend. This essentially works just like a gobo wheel.
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