Fixture Request: Morpheus FaderBeam, Mighty Scan
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rabeiler
active user
Joined: Wed Jul 16, 2008 1:23 am Posts: 37 Location: Delaware
License: Media
Videocard: GeForce GTX 1080
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Hi,
I was looking through the fixture library for v302. I have a couple of fixture requests:
1) Par46 200W MFL 2) Par46 200W ACL 3) ETC Source 4 Par 575W 4) Morpheus FaderBeam (moving head, 575 W halogen lamp, variable beam size - medium flood to ACL spot, and Color Fader 3 gel scroller) 5) American DJ Mighty Scan 6) ProCan 20-lite MR-16 75W bulbs
I know there are profiles for the Morpheus Faderbeams in HOGPC and GrandMA. Let me know if you need specific information for them.
Also, is there any application notes on creating gel scrollers? I also need to create a scroller for a Morpheus Color Ranger. I watched the tutorial, but wondered if there was anything else.
Thanks so much. Ross
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Thu Jul 17, 2008 2:49 am |
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Boomerang
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Hello rabeiler,
We are ready to create everything on yours request.
But it would be much more better if you will give us more information about yours fixtures. For example we need Manuals, photomerical data, DMX-charts. If you can give us this information we will make this fixture more faster.
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Thu Jul 17, 2008 11:50 am |
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admin
architector
Joined: Thu May 05, 2005 11:02 pm Posts: 3492 Location: Kyiv, Ukraine
License: Unlimited
Videocard: NVidia
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Hi Ross You can make a scrollers simulation. For this you need to create your generics with color channel (in Constructor). Than you patching two dimmers (fixture from Hidden section) on your Generic's DMX and Scroller's DMX address. Than you make a Macro-Patch for your Colored Generic to Read data for Dimmer from hidden Dimmer-fixture and for Color from hidden Scroller's-fixture. Or you can patch you scrollers directly to your colored generic if you are able to interleave your physical dimmer's channels. 
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Thu Jul 17, 2008 6:51 pm |
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rabeiler
active user
Joined: Wed Jul 16, 2008 1:23 am Posts: 37 Location: Delaware
License: Media
Videocard: GeForce GTX 1080
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Information on the Morpheus Faderbeam:
DMX-1 Intensity, 0-255, linear, default 0 DMX-2 Aperture, 0-255, linear, default 255 (vnsp=0, mfl=255) DMX-3,4 Pan, 0-65535, -180 degrees to 180 degrees, linear DMX-5,6 Tilt, 0-65535, -110 degrees to 110 degrees, linear DMX-7 Yellow, 0-255, linear DMX-8 Magenta, 0-255, linear DMX-9 Cyan, 0-255, linear DMX-10 Fixture Control (0=Idle, 128=Global Reset, 255=Shutdown)
Attachments:
File comment: CMY to gel cross reference for faderbeam - uses color fader scroller.
ColorFaderT Color Matching.pdf [45.23 KiB]
Downloaded 213 times
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Mon Jul 21, 2008 3:35 am |
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rabeiler
active user
Joined: Wed Jul 16, 2008 1:23 am Posts: 37 Location: Delaware
License: Media
Videocard: GeForce GTX 1080
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Here are some documents to help with the fixture request.
Thanks, Ross
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Mon Jul 21, 2008 3:39 am |
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rabeiler
active user
Joined: Wed Jul 16, 2008 1:23 am Posts: 37 Location: Delaware
License: Media
Videocard: GeForce GTX 1080
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Additional info for Morpheus FaderBeam.
You can use the ETC Source 4 Par with 575W lamp for photometric data for the faderbeam.
With the Faderbeam Size address (dmx channel 2) set to 0, the output will be similar to a VNSP lense on the Source 4 Par.
With the Faderbeam Size address (dmx channel 2) set to 255, the output will be similar to a MFL lense on the Source 4 Par.
The Size of the Aperture of the faderbeam goes from 6 degrees (0) to 40 degrees (255).
DMX channel 3 is Pan High DMX channel 4 is Pan Low DMX channel 5 is Tilt High DMX channel 6 is Tilt Low
I provided the ranges for these in earlier reply.
I think this is everything you should need for the faderbeam, let me know if you need anything else.
Ross
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Mon Jul 21, 2008 5:19 pm |
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rabeiler
active user
Joined: Wed Jul 16, 2008 1:23 am Posts: 37 Location: Delaware
License: Media
Videocard: GeForce GTX 1080
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Any updates on the fixture requests?
New video card is on its way.
thanks, Ross
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Mon Jul 28, 2008 1:53 am |
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