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 Fixture Calculator m,c,p / M,C,P 
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Hello

So tell me more about:
Fixture Calculator m,c,p / M,C,P

Just a little help on How it works:
I get < > but M,C,P?

Is this a way to Duplicate fixtures symmetrically based on World Center?
If so I can seem to get it to work.

Thanks


Tue Feb 16, 2010 3:54 am
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Code:
-  m/c/p and value: align selection bounding with the Minus/Center/Plus relation of target point. (Hot keys Alt+Numeric keyboard).

- M/C/P and value: align selected bounding with the Minus/Center/Plus relation of main selected object. Hot keys Ctrl+Numeric keyboard.

- >/< and value: selected objects will be distributed on the entered distance proportionally with a positive/negative relation to the main selected object, also works with angles, scale and 2D position.


Yes, m/c/p works with entered coordinate that is in world coordinate system.

When you select some objects imagine the 3D bounding box of that selection. You can align it with such operations than.

M/C/P will do the same but in local coordinate system of main selected object (highlighted). So, main object coordinate will be used rather than World Center.
Easy 3 steps are: select main object first. Add selection on objects that you wish to align to it. Enter M/C/P values.


Tue Feb 16, 2010 12:48 pm
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Very Nice!!

I get it now :D

Here is a good X and Y texture people can use to better understand the X and Y coordinates.
Place this XY.png in the Texture folder.
Set the Floor as the World Center
then choose the XY .png Texture for the floor.
Attachment:
XY.PNG


Hope it helps


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Tue Feb 16, 2010 3:13 pm
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Hmmm
on selected object you see 3 axes:
X-Red
Y-Green
Z-Blue
Positive direction has long size, negative - short.

World center marked separately with 3 axes without direction.

Local object's coordinate system marked with it bounding which use same colors too: Red,Green,Blue.


Tue Feb 16, 2010 3:32 pm
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More Info that may Help:

If you do the above set up:
Set floor as world Center
Add XY.png as floor texture

now add an object at the 0X , 0Y, 0Z.

You can try the Alt Key + Number Keypad:
note: this is in conjunction with a Keypad not the number key's
Attachment:
keyboard3.jpg


The object will relocate per the room 0,0,0 center.

Alt+1 = Minus Z axis
Alt+2 = Center to Z axis
Alt+3 = Plus Z axis

Alt+4 = Minus Y axis
Alt+5 = Center to Y axis
Alt+6 = Plus Y axis

Alt+7 = Minus X axis
Alt+8 = Center to X axis
Alt+9 = Plus X axis

Then try this
Alt+2 = Center to Z axis
Alt+5 = Center to Y axis
Alt+8 = Center to X axis

relocates the object to Z Center, Y Center, X Center of the Room
Give it a try


You can Also try this:
Use the Ctrl Key + Number Key:
This is for basing the center not from the room center, but from an Object instead.

Try this:
Add 2 Objects:
Select 1 object then Ctrl select the other Object you want to reposition based on the first Object.
Then try these keys:
note: this is in conjunction with a Keypad not the number key's
Attachment:
keyboard3.jpg


Ctrl +1 = Minus Z axis
Ctrl +2 = Center to Z axis
Ctrl +3 = Plus Z axis

Ctrl +4 = Minus Y axis
Ctrl +5 = Center to Y axis
Ctrl +6 = Plus Y axis

Ctrl +7 = Minus X axis
Ctrl +8 = Center to X axis
Ctrl +9 = Plus X axis

Then try this
Alt+2 = Center to Z axis
Alt+5 = Center to Y axis
Alt+8 = Center to X axis
Now the 2nd object is exactly on top of the first Object.

Try this with Multiple objects.

This is pretty cool


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Last edited by Myt1me on Fri Feb 19, 2010 1:41 pm, edited 3 times in total.



Tue Feb 16, 2010 3:35 pm
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Thank you trainer!
2piva


Tue Feb 16, 2010 3:39 pm
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No Thank you Programmer.

This makes my life easier

Thanks agian

Now if you could add a Gobo selector window next to the Shutter Cut Tool or within the Color picker window.
Kind of the same thing as the Color selector window t would be a quick way to add Gobo's selected Fixed lights.

Maybe in a Future Rev.
:lol: :lol: :lol:


Tue Feb 16, 2010 4:08 pm
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