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[ 6 posts ] |
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rabeiler
active user
Joined: Wed Jul 16, 2008 1:23 am Posts: 37 Location: Delaware
License: Media
Videocard: GeForce GTX 1080
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Is it possible to import a 3-d model of a set from vectorworks into LC? If so, how does one go about this?
Thanks, Ross
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Fri May 22, 2009 3:18 pm |
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Gord McVicar
Support Team
Joined: Fri Oct 20, 2006 4:06 am Posts: 119 Location: Canada
License: Unlimited
Videocard: GeForce GT 555M
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Hi Ross, Yes it is possible to import 3D DXF models (solid form), but it can be a bit tricky sometimes. Have you checked out this thread: viewtopic.php?f=5&t=453Also check section 2.4.3 in the latest manual ( http://lightconverse.net/lc/download/li ... manual.pdf) Let me know how it goes, thanks. P.S. We also offer free dxf to .x conversion (.x is our native format) for objects up to 5000 faces. Anything larger than that our modeling team can do for a reasonable fee.
_________________Best regards, Gord McVicar LIGHTCONVERSE North America
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Wed May 27, 2009 4:39 pm |
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Lebowski
active user
Joined: Mon Apr 06, 2009 11:16 pm Posts: 82
License: Unlimited
Videocard: RTX2080
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Ross, I had the same question. I was eventually able to get parts of my venue into LC after exporting through Cinema 4D then to LC (many steps.) 1st- I made sure each part of my venue were on separate classes ( I was building a century tent. So my classes were tent walls, tent floor, tent ceiling, tent poles, etc.) None of the textures from VW will make it to LC. 2nd- I exported my VW document as a C4d file. This is a Cinema 4D file. You can find this plugin on the cinema 4D website under VW plugins. 3rd -Once in Cinema 4D, you must copy and past each class onto its own document, then eport each document as a .x file. 4th- Once you have a .x file for each class you must then make a copy of each file and change the suffix from .x to .png ( So you will have 2 of each file, 2.x and 2png 5th- Copy all of these files to the _furniture folder in the LC folder. 6th- Now when you browse for furniture all the parts of your venue should be available. Each with its own scale and texture capabilities. I did have to try this multiple times after finding out that all of my venue parts were transparent. I found that exporting with dxf (text) is the most successful. Hopefully VW will work with LC so we can export directly. Good Luck.
-Jim
_________________Jim Rood Lighting Designer www.jimrood.com
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Sat May 30, 2009 3:29 am |
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Gord McVicar
Support Team
Joined: Fri Oct 20, 2006 4:06 am Posts: 119 Location: Canada
License: Unlimited
Videocard: GeForce GT 555M
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Hi Jim, Good to see you here and welcome to the forum!. Thanks for the detailed reply to Ross's question. BTW, the fixtures that you requested are being worked on, please see viewtopic.php?f=4&t=554
_________________Best regards, Gord McVicar LIGHTCONVERSE North America
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Sat May 30, 2009 7:35 am |
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admin
architector
Joined: Thu May 05, 2005 11:02 pm Posts: 3455 Location: Kyiv, Ukraine
License: Unlimited
Videocard: NVidia
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Just my 2 cents: you can load all parts of object (classes in .dxf or .x format) by a single click: put them in a folder and make same name icon in .png format. When you clicking icon in LC, it looking for a file and, if not found, it loading all items from same-name folder. And how to transfer the textures you can find in manual 
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Sat May 30, 2009 4:39 pm |
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rabeiler
active user
Joined: Wed Jul 16, 2008 1:23 am Posts: 37 Location: Delaware
License: Media
Videocard: GeForce GTX 1080
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Thanks, I am waiting to get together with one of the set designers for the theatre who has the CAD files and we will see what we can figure out.
Ross
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Sun May 31, 2009 7:41 pm |
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