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 Is 61.32 supposed to look like this? 
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Joined: Fri Dec 18, 2020 4:08 am
Posts: 4
License: CE
Videocard: GeForce RTX 2070
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I noticed that it where massive changes in the graphics between 60.32 and 61.32. I wonder if it is supposed to be this way:

As seen in the compass, Why did we lose the exposure and full quality option?
Attachment:
compass.png

In the 2 pictures with a stage, The new version looks very different. The lighting settings are identical but the lighting and color are very different in the new version. And it looks much better in the old version. The gobos don't visualize on the ground and the fixtures models are gray. The "roof" truss has also disappeared.
Attachment:
60.32 gobo.jpg

Attachment:
61.32 gobo.jpg

Some fixtures is invisible in the 60.32 version
(also the fixture model for the BMFL is wrong , It should be like the BMFL EV model. And the BMFL versions open white is a little read. If I put the red channel at 80% then it looks like pure white)
Attachment:
60.32.png

Attachment:
61.32.png


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Tue Apr 13, 2021 1:11 am
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architector
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Joined: Thu May 05, 2005 11:02 pm
Posts: 3202
Location: Kiev, Ukraine
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v61 has brand new much more powerful engine. Your old projects may looks different and some materials adjust could be needed, but the final result will be much better than.

You can't use new fixtures library from v61 in old v60, they won't load.

Amanda Andersson wrote:
also the fixture model for the BMFL is wrong , It should be like the BMFL EV model. And the BMFL versions open white is a little read. If I put the red channel at 80% then it looks like pure white
Please report here: viewforum.php?f=4


Tue Apr 13, 2021 1:04 pm
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